Sandpit's rectangular pit icon
Sandpit's rectangular pit icon A person and a dog looking up at the pit
Sandpit's rectangular pit icon

Acknowledgement of Country

Sandpit respectfully works across the unceded lands of the Wurundjeri Woi Wurrung peoples of the Eastern Kulin Nations, as well as the Kaurna and Yugambeh peoples. We recognise and respect their continued cultural, spiritual and technological practices.

We also extend this to all First Nations peoples across the land known as Australia and pay respects to their Ancestors and Elders past and present.

As the very first storytellers and technologists, First Nations peoples possess invaluable knowledge and perspectives that are crucial to the work that we do across both the physical and digital realms.

Wonderland

Wonderland

Sandpit collaborated with the Australian Centre for the Moving Image (ACMI) on their internationally acclaimed Wonderland exhibition in Melbourne. The exhibition has toured to Singapore and Wellington.

Wonderland is an immersive exhibition celebrating the surreal stories of Lewis Carroll.

In this experience, we tumble down the rabbit hole into Alice’s world, exploring her amazing adventures and her singular place in popular culture. We explore the evolution of film, and how technology has shaped Alice in Wonderland’s many retellings across many media, with an emphasis on special effects.

Each visitor to Wonderland gets an enchanted full-colour map to navigate the exhibition space. There are four versions of the map – Queen of Hearts, Rabbit, Mad Hatter and Cheshire Cat versions – and each map triggers different video, audio and interactive content for the visitor.

Place your map on magical plinths in the exhibition space to unlock hidden stories, discover hidden content and become your own card soldier in the Queen’s Croquet Ground on a projection screen.

Once you get home, enter the unique code on your map on the Wonderland website. You’ll find a record of your visit as well as curiouser and curiouser clues to a riddle that can be solved for a prize.

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